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 EV Training in HG/SS

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AuthorMessage
Leroy
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Gender : Male
Number of posts : 737
Age : 25
Location : Texas, USA

PostSubject: EV Training in HG/SS   Thu Jul 22, 2010 7:07 am

=======================================
III. Basics [iiiba]
=======================================

Before we get started, I would like to tell you that this section, among
others, is directly copied off of my Platinum EV Training Guide. The only
evident changes are item locations, Pokémon locations, etc. So, it could be
said that this guide is merely a semi-carbon copy of my Platinum EV Training
Guide, and I will admit that it is true. But I felt like HGSS needed its own
version of an EV Training Guide, and so here it is.

Here are the basics, as you may already know.



=============================================
3.1 What are EVs? [iiiev]
=============================================

EVs, or "Effort Values", are external values important to the overall training
of a Pokémon. They are gained, along with Experience Points (EXP), from any
Pokémon you battle, may it be in the wild or from other trainers (though, as a
side-note, Pokémon from the Battle Frontier do not give EVs, as they do not
give EXP as well).

Each Pokémon has a unique set of EVs they give out, 1-3 EVs for one, or
sometimes two, stats. For every four EVs a Pokémon obtains, that's one point
added to the stat with four EVs. For example, if you fight four Sentret (which
give 1 Attack EV each), you gain 4 Attack EVs, which means +1 in the Attack
stat.

Sounds neat, right? But, of course, there are limits. A Pokémon can only gain a
total of 510 EVs, and 255 EVs per stat. That means the maximum stat bonus EVs
can give per stat is 63, should you give 252 EVs to one stat. 252 is the
accepted bonus, as it is the highest number less than 255 divisible by 4. With
that said, 252/252/6 is pretty much the most basic EV spread for a Pokémon,
adding 63 points to two stats and 1 point to one stat.

So yeah, it's very important. An un-EV trained Pokémon almost always falls to a
properly-EV trained Pokémon of the same level. Add in IVs and Natures, and
you've used your Pokémon to its fullest battling potential. =)



==========================================================================
3.2 Before EV Training - What You Need to Know [iiibe]
==========================================================================

Okay, so before you even start EV training, there are a lot of values
determined the moment you obtain your Pokémon while it still has 0 EVs, and
some of them have an influence on EV training. They won't be discussed as
thoroughly as you expect (since this is, primarily, an EV training hotspot
guide), but I'll try my best to give you everything that you need to know.



-----------
| Natures |
-----------

To start with, an obvious one - Natures. Introduced in 3rd Gen, a Pokémon can
have one of twenty-five natures. Natures boost one stat and hinder another by
ten percent each, though five boost and hinder the same stat, having no effect
to the Pokémon's stats at all.

The twenty-five natures are:


--------------------------------------------------
| Nature || Boosted Stat || Hindered Stat |
--------------------------------------------------
| Hardy || Attack || Attack |
--------------------------------------------------
| Lonely || Attack || Defense |
--------------------------------------------------
| Adamant || Attack || Sp. Attack |
--------------------------------------------------
| Naughty || Attack || Sp. Defense |
--------------------------------------------------
| Brave || Attack || Speed |
--------------------------------------------------
| Bold || Defense || Attack |
--------------------------------------------------
| Docile || Defense || Defense |
--------------------------------------------------
| Impish || Defense || Sp. Attack |
--------------------------------------------------
| Lax || Defense || Sp. Defense |
--------------------------------------------------
| Relaxed || Defense || Speed |
--------------------------------------------------
| Modest || Sp. Attack || Attack |
--------------------------------------------------
| Mild || Sp. Attack || Defense |
--------------------------------------------------
| Bashful || Sp. Attack || Sp. Attack |
--------------------------------------------------
| Rash || Sp. Attack || Sp. Defense |
--------------------------------------------------
| Quiet || Sp. Attack || Speed |
--------------------------------------------------
| Calm || Sp. Defense || Attack |
--------------------------------------------------
| Gentle || Sp. Defense || Defense |
--------------------------------------------------
| Careful || Sp. Defense || Sp. Attack |
--------------------------------------------------
| Quirky || Sp. Defense || Sp. Defense |
--------------------------------------------------
| Sassy || Sp. Defense || Speed |
--------------------------------------------------
| Timid || Speed || Attack |
--------------------------------------------------
| Hasty || Speed || Defense |
--------------------------------------------------
| Jolly || Speed || Sp. Attack |
--------------------------------------------------
| Naive || Speed || Sp. Defense |
--------------------------------------------------
| Serious || Speed || Speed |
--------------------------------------------------



Remember when I said that five natures don't affect the Pokémon at all? Those
are Hardy, Docile, Bashful, Quirky and Serious. So you should avoid these
natures because if you have a Pokémon with them, you're wasting this dynamic
value.

Practically, one must aim for a nature that benefits a stat the Pokémon will
most likely use, and hinder one that the Pokémon wouldn't. For a Physical
Sweeper, one should either go for Adamant (boosting Attack, the stat a Physical
Sweeper abuses, and hindering Special Attack, one that it never uses) or Jolly
(boosting Speed instead, because with the fourth generation, speed has become
more important). Likewise for a Special Sweeper, one should go for either
Modest (boosting Sp. Attack and hindering Attack) or Timid (boosting Speed and
hindering Attack).

You might be wondering if there's a way to influence the nature of your
preference when you obtain your Pokémon, and there are two specific ways, one
for Wild Pokémon and the other for Breeding.

For the first one, if you lead your party with a Pokémon that has the ability
Synchronize, then the chances of any Wild Pokémon (including legendaries) to
have the same nature as your Lead Pokémon is 50%. This is especially useful
when you're hoping for the best nature for Legendaries, as this is the only way
you can influence their nature. This doesn't work with running legendaries,
though (Entei, Raikou, and one of the Lati twins in HG/SS) as their natures
and other dynamic values are pre-determined.

The Eleven Pokémon who can have the Synchronize ability are:

---------------------------------------------
| Abra | Mew | Ralts | Espeon |
---------------------------------------------
| Kadabra | Natu | Kirlia | Umbreon |
---------------------------------------------
| Alakazam | Xatu | Gardevoir |
-----------------------------------


The second one is a little bit harder to understand, and a lot harder to pull
off. Should the female Pokémon of two breeding Pokémon hold the Everstone
(Ditto if it's Pokémon + Ditto, regardless of the gender), there's a 25%
chance that the offspring of both Pokémon will have the same nature as the
female/Ditto holding the Everstone. This was introduced in Emerald, and a very
handy tip nonetheless. A tactic one of my friends use is to catch Ditto of all
twenty-five natures, and breed a Pokémon and a Ditto with his desired nature.
I felt like sharing it to you all because it's actually a pretty good tactic.

For your information, you can get an Everstone from Professor Elm and Bill's
Grandfather when you meet the requirements, as a prize in the Bug Catching
Contest, or held by Wild Geodude or Graveler.

And should you want to use the Ditto trick, Ditto are found on Route 35,
Route 47, Cerulean Cave and in the Safari Zone in HG/SS.


-----------
| IVs |
-----------

A much more complicated dynamic value are Individual Values, or IVs. Unlike its
counterpart (EVs), these are determined the moment you get your Pokémon, and
are pretty much what differentiates two Pokémon of the same species, and even
of the same gender, ability and nature.

IVs are six different values determined for the six main stats - HP, Attack,
Defense, Special Attack, Special Defense and Speed. They range from 0 to 31,
and the higher they are, the higher the base and maximum number a Pokémon's
stat may be.

Granted that you should aim for a Pokémon with an IV of 31 for all six stats,
but that might not be a case for several Pokémon. IVs are also the values
that determine the type and power of a move called Hidden Power. I do not know
how exactly you determine this, so look in another guide.

One other thing is that it is very, VERY unlikely for your Pokémon to have an
IV of 31 for all stats, let alone have an IV of 31 for one stat (and even if it
did, it may not be your desired stat), so it is extremely hard to breed for the
perfect IVs. Several IV breeders take months to get ONE perfect Pokémon, so it
is really dependent on luck.


There are two ways to influence the IVs of a Pokémon, and both of them involve
breeding, although one of them is merely a subproduct of the other, and was
introduced in HG/SS.

Whenever you breed a Pokémon, it inherits three of the twelve IVs from both
parents. There is way more to this than it seems, but I'm not really sure with
my information, so it's best to resort to another guide. Sorry. u_u


A bonus in HG/SS utilizes the six Power Items [Power Anklet, Power Band, Power
Belt, Power Bracer, Power Lens and Power Weight]. If either parent holds any
of these six items, their offspring will inherit a certain IV of their parent,
dependent on the Power Item held. To know which stat is inherited, refer to
the table with the Power Items on Section 3.3. The stat they affect corresponds
to the stat inherited by the offspring.

This means that you can ensure 2 IVs of the offspring, assuming that you know
the IVs of both parents. Both parents holding a Power item, though, means that
one cannot use the Everstone bonus to influence the offspring's ability, so
choose wisely.


To know the IVs of your Pokémon, it is best to resort to an online IV
Calculator. Serebii has one, but I'm pretty sure many sites have their own, so
pick one of your preference. IVs become more accurate if the Pokémon's level is
higher, so level-up your Pokémon should you want it exact. Should you only want
a range, 20-30 is already a pretty good level to find that out.

Oh, and as an extra bonus - introduced in Diamond and Pearl is a value called a
Characteristic. This tells you what the highest IV of a Pokémon is, which is
really helpful and a quick way to tell if your Pokémon has good IVs or not. It
does not give you exact values, though, so you should still resort to IV
calculators for that.

Here are the characteristics and the possible values that they imply. Note that
whatever value they imply is the highest value, so a single-digit IV could be
your highest one, which means you're really unlucky. =(

And yes, I got this off Serebii. I'm sorry if it seems like I'm ripping them
off, but their format was so practical that I couldn't really find another
format besting it.

-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Loves to eat || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
| Often dozes off || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
| Scatters things often || 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Often scatters things || 3 | 8 | 13 | 18 | 23 | 28 | HP
------------------------------------------------------
| Likes to relax || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------

-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Proud of its power || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
| Likes to thrash about || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
|A little quick tempered|| 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Likes to fight || 3 | 8 | 13 | 18 | 23 | 28 | Attack
------------------------------------------------------
| Quick tempered || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------


-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Sturdy body || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
|Capable of taking hits || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
| Highly persistent || 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Good endurance || 3 | 8 | 13 | 18 | 23 | 28 | Defense
------------------------------------------------------
| Good perseverance || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------


-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Highly curious || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
| Mischievous || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
| Thoroughly cunning || 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Often lost in thought || 3 | 8 | 13 | 18 | 23 | 28 | Special Attack
------------------------------------------------------
| Very finicky || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------


-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Strong willed || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
| Somewhat vain || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
| Strongly defiant || 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Hates to lose || 3 | 8 | 13 | 18 | 23 | 28 | Special Defense
------------------------------------------------------
| Somewhat stubborn || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------


-----------------------------------------------------------
| Characteristic || Values |
-----------------------------------------------------------
| Likes to run || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
-----------------------------------------------------------
| Alert to sounds || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
-----------------------------------------------------------
| Impetuous and silly || 2 | 7 | 12 | 17 | 22 | 27 | This one
------------------------------------------------------ is for
| Somewhat of a clown || 3 | 8 | 13 | 18 | 23 | 28 | Speed
------------------------------------------------------
| Quick to flee || 4 | 9 | 14 | 19 | 24 | 29 |
------------------------------------------------------


So, yeah. If you see any correction, kindly email me. Thanks. =)




===================================================
3.3 Tips on EV Training [iiiti]
===================================================

252 is such a high number, and battling a Pokémon 252 times (or 126 for those
that give 2 EVs) sounds very tiring. Fortunately, Gamefreak has blessed us with
items that are there specifically to aid in EV training.

First of which is the Macho Brace, which has been around since the 3rd Gen.
When held by a Pokémon, it doubles the EVs obtained by the Pokémon holding it,
at the expense of its speed being halved. So, if you battle a Starly with a
Macho Brace, instead of getting one Speed EV like you normally should, you get
1 x 2 = 2 EVs.


Secondly are six new items introduced in Diamond and Pearl. For every EV you
gain, you get four EVs in a certain stat, regardless of the EV you receive. You
can all get them in the Battle Frontier for 16 BP IIRC. They are as follows:


---------------------------------------
Item || Stat they Affect
---------------------------------------
Power Weight || HP
Power Bracer || Attack
Power Belt || Defense
Power Lens || Special Attack
Power Band || Special Defense
Power Anklet || Speed
---------------------------------------

So if you battle a Starly with a Power Anklet, instead of getting one Speed EV
like you normally should, you get 1 + 4 = 5 EVs.


Third are six vitamins that have been around since second gen. They are sold
for 9800 Pokedollars or 1 Battle Point each, and they do aid in EV training by
providing at most 100 EV points in their specific stat. Do note, though, that
they'll only provide the FIRST 100 EV points, and not the last. Sorry I didn't
note this earlier. u_u The items are:

---------------------------------------
Vitamin || Stat they Affect
---------------------------------------
HP Up || HP
Protein || Attack
Iron || Defense
Calcium || Special Attack
Zinc || Special Defense
Carbos || Speed
---------------------------------------


Last, but definitely not the least, isn't an item, but rather a special virus
called the Pokerus. Wild Pokémon have a very, VERY small chance of possessing
this very special virus (almost as rare as wild Pokémon being shiny), but if
you're lucky enough to battle one, the Pokémon that beat it will be infected by
the virus. To find out, simply open up your Pokémon's page, and if a purple bar
with "PKRS" appears next to its name, it's infected. After a few more battles,
your entire party will be infected with this really awesome virus.

What does it do? It doubles the amount of EVs you receive in battle, taking
into consideration all the items mentioned above.

So if you battle a Pidgey with a Macho Brace AND Pokerus, instead of getting
one Speed EV like you normally should, you get (1 x 2) x 2 = 4 EVs.

And if you battle that same Pidgey with a Power Anklet AND Pokerus, instead of
getting one Speed EV like you normally should, you get (1 + 4) x 2 = 10 EVs.
One of the users of this guide has given me proof that this is the correct
formula, so yeah. =)

They don't work with the vitamins though. Feeding a Pokerus-ed Pokémon with
Protein doesn't give it 20 Attack EVs, but the usual 10.

And one more thing, Pokerus is never-ending, but the spreading part doesn't
last for more than one or two days. Everytime the date rolls over (a new day),
Pokerus "leaves" your Pokémon. When it does, the purple "PKRS" sign will be
replaced by an orange smiley face. Don't fret, though, as the double in effort
points will still be in effect - the only thing that leaves is the ability to
spread it to other Pokémon.

With this in mind, one must avoid losing Pokerus completely by storing a
Pokémon with an active Pokerus on the PC Storage. This will preserve the
status of Pokerus forever until the Pokémon is taken out. A handy thing,
indeed.


Should you make a mistake with EV training, though, you should never fear, as
there are six berries that take away ten EV points and increase the Pokémon's
happiness. That way, you can redo your EV training to make your Pokémon to
your liking. The berries are:

---------------------------------------
Berry || Stat they Affect
---------------------------------------
Pomeg || HP
Kelpsy || Attack
Qualot || Defense
Hondew || Special Attack
Grepa || Special Defense
Tamato || Speed
---------------------------------------

Do note that if you have more than 100 EVs on your Pokémon on a certain stat,
eating the correct berry will reduce those EVs all the way down to 100. So you
technically only need eleven of the same berry to reduce a stat from 101-252
back to 0.


===================================================
IV. EV Training Hotspots [ivevt]
===================================================

The main part of this guide. It's divided into four - the first and third are
Wild Pokémon Hotspots for one stat and two stats respectively, and the second
and fourth are Trainer Hotspots for one stat and two stats respectively.

I would like to note that Trainer Hotspots are much harder to come by in
HeartGold and SoulSilver, as unlike Diamond, Pearl and Platinum, HG/SS doesn't
have the VS Seeker. So, all the trainers listed in this section are
rematchable through the Pokegear's phone feature. They will have to call you
and challenge you to a rematch, so you simply have to hope for the best.

An update from Version 1.1 is that I have specified when you can call the
trainers so you can guarantee a rematch. What the times mean, though...


---------------------------------------------------------
| Time || In 12-Hour Format || In 24-Hour Format |
---------------------------------------------------------
| Morning || 4:00AM - 9:59AM || 4:00 - 9:59 |
---------------------------------------------------------
| Daytime || 10:00AM - 7:59PM || 10:00 - 19:59 |
---------------------------------------------------------
| Night || 8:00PM - 3:59AM || 20:00 - 3:59 |
---------------------------------------------------------


Oh yeah, the format I'm gonna use:


Location: [Location of the Wild Pokémon // Trainer]
Trainer: [The trainer, for the second and fourth section]
Pokémon: [List of Pokémon, and in parentheses the EVs they give. For sections
4.3 and 4.4, two of these are present, one for each stat.]
Levels: [The levels of the Pokémon]
Comment: [My personal comments]



=======================================================
4.1 - Wild Pokémon Hotspots [ivwil]
=======================================================


----------
| Attack |
----------

Location: Route 42 (Surfing)
Pokémon: Goldeen (1), Seaking (2)
Levels: 10-25
Comment: These are the only Pokémon you'll find in this route, which makes it
quite a good hotspot.


-----------
| Defense |
-----------

Location: Route 45
Pokémon: Graveler (2), Geodude (1), Gligar* (1), Skarmory* (2)
Levels: 23-27
Comment: Good training spot, and there's lots of grass to choose from. Gligar
is exclusive to HeartGold, while Skarmory is exclusive to SoulSilver.


Location: Victory Road (All Floors)
Pokémon: Onix (1), Rhyhorn (1), Graveler (2), Bronzor* (1)
Levels: 32-36
Comment: Bronzor can only be found through Sinnoh Sound. Okay-ish spot. Sorry
to anyone who used Donphan since it actually gives 1 Attack and 1 Defense.


------------------
| Special Attack |
------------------

Location: Route 43
Pokémon: Flaaffy (2), Girafarig (2), Mareep (1)
Levels: 15-16
Comment: A nice route, as the first wto are the most common. Unless you also
want Speed EVs (which is still good), run away from the Pidgeotto.


Location: Ilex Forest [Surfing]
Pokémon: Psyduck (1), Golduck (2)
Levels: 5-20
Comment: What's up, ducks? It's a shame Golduck's quite rare.



-------------------
| Special Defense |
-------------------

Location: Route 34 (Walking and Surfing)
Pokémon: Drowzee (1), Ditto (1), Tentacool* (1), Tentacruel* (2)
Levels: 10-12; 10-29
Comment: Earliest one, and it's not that good. I only really mentioned it
because of how abundant Drowzee is. Tentacool and Tentacruel can only be
found through Surfing.


Location: Route 41
Pokémon: Tentacool (1), Tentacruel (2), Mantine* (2)
Levels: 15-25
Comment: The only thing this route has that other surfing routes don't is
Mantine. The only problem is, it's exclusive to HeartGold. Should you want to
kill more jellyfish, Tentacool and Tentacruel can be found in almost all the
places where you can surf. I only put this one up because of Mantine.


---------
| Speed |
---------

Location: Route 38 and Route 39
Pokémon: Raticate (2), Rattata* (1), Meowth* (1), Plusle* (1), Minun* (1)
Levels: 13-16
Comment: There are a lot more Pokémon you can battle in these routes, but
the first three are the most common, so it's an okay-ish spot. Rattata will
only be found in these routes if you're playing HeartGold, and likewise for
Meowth for SoulSilver. Plusle and Minun can only be found through the Hoenn
Sound. Note that both routes have the same Pokémon.


Location: Route 7
Pokémon: Spearow (1), Rattata (1), Raticate (2), Murkrow* (1),
Meowth* (1), Vulpix* (1), Persian* (2), Plusle* (1), Minun* (1)
Levels: 15-19
Comment: This area is much, MUCH better if you're playing SoulSilver, as the
final three Pokémon [Meowth, Vulpix and Persian] are exclusive to that game.
Furthermore, Murkrow is only available at night, while Spearow is only
available during Morning and Daytime. Plusle and Minun are available through
Hoenn Sound.


Location: Route 9
Pokémon: Rattata (1), Raticate (2), Spearow* (1), Fearow* (2), Linoone* (2)
Levels: 13-15
Comment: Like Route 7, this area is better in SoulSilver, since these will be
the only Pokémon you'll see in the route's grass. HeartGold doesn't have it
bad, though, since their exclusives, Mankey and Primeape, both give Attack EVs,
which means this route is really good for Physical Attackers. Spearow and
Fearow are only available during Morning and Day, while Linoone is only
available through Hoenn Sound.


Location: Route 10
Pokémon: Raticate (2), Voltorb (1), Electabuzz (2), Spearow* (1), Fearow* (2)
Levels: 15-18
Comment: Unlike the previous two routes, the Pokémon here are available to
both versions. Yay. Spearow and Fearow are only available during Morning and
Day, while Linoone is only available through Hoenn Sound.


------
| HP |
------

Location: Union Cave [First Floor, Surfing] AND Cliff's Edge Gate [Surfing]
Pokémon: Wooper (1), Quagsire (2)
Levels: 10-25 / 20-40
Comment: Cool spots, and they'll be the only ones you'll find for both places.
For Cliff's Edge Gate, though, you will need Rock Climb to access it, but you
at least get higher-levelled Woopers and Quagsires.


Location: Slowpoke Well [First Floor, Surfing]
Pokémon: Slowpoke (1)
Levels: 5-25
Comment: Yup, it's the only one you'll find when you SURF, so enjoy killing
Slowpoke! x_x


Location: National Park [Nighttime]
Pokémon: Hoothoot (1)
Levels: 10-14
Comment: Don't like Surfing? Go to National Park at Nighttime and enjoy all
the Hoothoot. HeartGold users have Caterpie as an option during Morning and
Daytime, which also gives 1 HP EV.


Location: Route 15 Nighttime
Pokémon: Nidorina (2), Noctowl (2), Quagsire (2), Chansey (2)
Levels: 23-25
Comment: I like this spot, and I can't believe I missed it in Version 1.0.




==================================================
4.2 - Trainer Hotspots [ivtra]
==================================================

----------
| Attack |
----------

Location: Route 32
Trainer: Fisherman Ralph
Pokémon: Qwilfish (1), Seaking (2)
Levels: 53 and 56
Rematchable during: Wednesday Morning
Comment: He starts off with a Goldeen, then a Seaking, then he adds the
Qwilfish. Okay guy.


Location: Route 42
Trainer: Fisherman Wilton
Pokémon: Seaking (2) x 2, Qwilfish (1)
Levels: 41, 50 and 53
Rematchable during: Sunday Daytime
Comment: Another good Attack Hotspot fisherman.


Location: Route 44
Trainer: Fisherman Wilton
Pokémon: Seaking (2) x 3
Levels: 42, 46 and 63
Rematchable during: Thursday Morning
Comment: Very good Trainer Hotspot. Highly recommended. Very Happy


Location: Route 12
Trainer: Fisherman Kyle
Pokémon: Seaking (2) x 2, Qwilfish (1), Kingler (2)
Levels: 48-52
Rematchable during: Wednesday Daytime
Comment: An even better Trainer Hotspot. And he has quite an awesome name, too.


Location: Route 26
Trainer: Ace Trainer Gaven
Pokémon: Victreebel (3), Kingler (2), Flareon (2)
Levels: 49-52
Rematchable during: Thursday Morning
Comment: OMG, HE ISN'T A FISHERMAN!!!



-----------
| Defense |
-----------

Location: Route 45
Trainer: Hiker Parry
Pokémon: Steelix (2), Golem (3)
Levels: 52 and 56
Rematchable During: Friday Daytime
Comment: Pretty good Pokémon, but the location is iffy.


Location: Route 13
Trainer: Hiker Kenny
Pokémon: Sandslash (2), Graveler (2), Steelix (2), Golem (3)
Levels: 44-54
Rematchable During: Saturday Daytime
Comment: He just owned pretty much every other Hiker out there.



------------------
| Special Attack |
------------------

Location: Route 38
Trainer: Lass Dana
Pokémon: Golduck (2), Ampharos (3)
Levels: 51 and 54
Rematchable During: Thursday Night
Comment: I like this one. Nice Pokémon and great EVs given.


Location: Route 13
Trainer: Young Couple Tim and Sue
Pokémon: Golduck (2), Alakazam (3)
Levels: 54 and 56
Rematchable During: Friday Daytime
Comment: Like the previous one, only in Double Battle form!


-------------------
| Special Defense |
-------------------

Location: Route 17
Trainer: Biker Aiden
Pokémon: Tentacruel (2) x 2, Hypno (2)
Levels: 55 and 58
Remathable During: Monday Morning
Comment: Why didn't Platinum have a trainer like this?


---------
| Speed |
---------

Location: Route 30
Trainer: Youngster Joey
Pokémon: Raticate (2)
Levels: 54
Rematchable During: Monday Daytime
Comment: Inferior to the one below, but it's something.


Location: Route 12
Trainer: Fisherman Kyler
Pokémon: Magikarp (1) x 6
Levels: 18
Rematchable During: Thursday Daytime
Comment: The resident Magikarp fisherman of HG/SS! Very Happy


------
| HP |
------

Location: Shining Lighthouse
Trainer: Gentleman Alfred
Pokémon: Noctowl (2)
Levels: 58
Rematchable During: Tuesday Daytime
Comment: Yep, that's all he has. At least it's 2 free HP EVs.


Location: Route 43
Trainer: Picnicker Tiffany
Pokémon: Clefable (3)
Levels: 61
Rematchable During: Tuesday Daytime
Comment: Yep, that's all she has. At least it's 3 free HP EVs


Location: Route 15
Trainer: Twins Kay and Tia
Pokémon: Quagsire (2) x 2
Levels: 55
Rematchable During: Saturday Nighttime
Comment: Two Quagsire. Two trainers. Lotsa HP EVs.



=====================================================================
4.3 - Wild Pokémon Hotspots for Two Stats [ivwp2]
=====================================================================

So what if you don't want to train one stat at a time, but rather two stats at
a time? Well this is the place for you - let's start with Wild Pokémon
Hotspots.


------------------
| Attack + Speed |
------------------

Mostly for Physical Sweepers.

Location: Route 29
Pokémon giving EVs in Attack: Sentret (1), Shinx* (1)
Pokémon giving EVs in Speed: Pidgey (1), Rattata (1), Plusle* (1), Minun* (1)
Levels: 2-4
Comment: It's the first route of the entire game, which means the Pokémon's
levels are quite low. Still, though, it's an okay spot. Be sure to visit
during Morning and Day, though, as Pidgey and Sentret aren't available at
Nighttime, and are replaced by Hoothoot. Shinx is found through the Sinnoh
Sound, and Plusle and Minun are found through the Hoenn Sound.


Location: Route 36
Pokémon giving EVs in Attack: Stantler (1), Growlithe* (1), Shinx* (1)
Pokémon giving EVs in Speed: Pidgey (1), Vulpix* (1), Plusle* (1), Minun* (1)
Levels: 12-13
Comment: Lol many asterisks. Growlithe is exclusive to HeartGold. Vulpix is
exclusive to SoulSilver. Shinx is exclusive to Sinnoh Sound. Plusle and Minun
are exclusive to Hoenn Sound.


Location: Route 37
Pokémon giving EVs in Attack: NidoranM (1), Stantler (1), Growlithe* (1),
Spinarak* (1), Shinx* (1)
Pokémon giving EVs in Speed: Pidgey (1), Pidgeotto (2), Vulpix* (1),
Plusle* (1), Minun* (1)
Levels: 13-15
Comment: Same as above, only more balanced. Growlithe and Spinarak is exclusive
to HeartGold. Vulpix and Ekans are exclusive to SoulSilver. Spinarak only
appear at night. Shinx is exclusive to Sinnoh Sound. Plusle and Minun are
exclusive to Hoenn Sound.



--------------------------
| Special Attack + Speed |
--------------------------

Mostly for Special Sweepers.

Location: Sprout Tower [Nighttime]
Pokémon giving EVs in Special Attack: Gastly (1)
Pokémon giving EVs in Speed: Rattata (1), Zigzagoon* (1), Meditite* (1)
Levels: 3-6
Comment: Pretty good early spot, since at night, all you'll see are Rattata
and Gastly. Zigzagoon is available through Hoenn Sound, while Meditite is
available through Sinnoh Sound.


Location: Route 42
Pokémon giving EVs in Special Attack: Mareep (1), Flaaffy (2)
Pokémon giving EVs in Speed: Spearow* (1), Zubat* (1), Linoone* (2)
Levels: 14-17
Comment: SoulSilver users are in for a treat, because these are the only
Pokémon they can find in this route. HeartGold users will have to run from
the ocassional Mankey, but this is still a very good place. Spearow is only
available during Morning and Day, while Zubat is only available during Night,
so they're still technically there all day. Linoone is only available through
Hoenn Sound.


Location: Seafoam Islands [Entrance Floor]
Pokémon giving EVs in Special Attack: Psyduck (1), Golduck (2), Chingling* (1)
Pokémon giving EVs in Speed: Zubat (1), Golbat (2)
Levels: 26-32
Comment: They'll be the only ones you'll find, and they're at a higher level,
which is really good. Chingling can only be found through Sinnoh Sound.


---------------------------
| Attack + Special Attack |
---------------------------

Mostly for Mixed Sweepers.

Location: Ruins of Alph
Pokémon giving EVs in Attack: Unown (1)
Pokémon giving EVs in Special Attack: Unown (1)
Levels: 5
Comment: Best place, as always. Enjoy the eerie music while you're at it.



-----------------------------
| Defense + Special Defense |
-----------------------------

Mostly for Tanks / Defensive-sided Pokémon.

Location: Route 21
Pokémon giving EVs in Defense: Tangela (1)
Pokémon giving EVs in Special Defense: Mr. Mime (2)
Levels: 20-30
Comment: Why is this mentioned even though it's not that good? Because these
are the only two Pokémon you'll find in the grass! As always, though, Tentacool
and Tentacruel are available in the Surfing part should you want them.



------------------------
| Special Defense + HP |
------------------------

Mostly for Special-Inclined Tanks.

Location: Route 32
Pokémon giving EVs in Special Defense: Tentacool (1), Tentacruel (2)
Pokémon giving EVs in HP: Quagsire (2)
Levels: 10-36
Comment: I have a feeling there are other places with the same Pokémon. I
think in a certain part of Union Cave?




================================================================
4.4 - Trainer Hotspots for Two Stats [ivtb2]
================================================================

As an added bonus, this one lists the Trainer Hotspots wherein they give EVs
for two stats. These two stats are usually used in conjuction for a type of
Pokémon, which will be noted in their specific section.


------------------
| Attack + Speed |
------------------

Mostly for Physical Sweepers.


Location: Route 34
Trainer: Youngster Ian
Pokémon giving EVs in Attack: Primeape (2)
Pokémon giving EVs in Speed: Dugtrio (2)
Levels: 47 and 56
Rematchable During: Saturday Morning
Comment: Very basic, but it's the earliest one.


--------------------------
| Special Attack + Speed |
--------------------------

Mostly for Special Sweepers.


Location: Route 35
Trainer: Firebreather Walt
Pokémon giving EVs in Special Attack: Magmar (2), Magmortar (3)
Pokémon giving EVs in Speed: Magby (1)
Levels: 26, 49 and 58
Rematchable During: Monday Daytime
Comment: It's weird that Magby gives Speed EVs and its evolutions give Special
Attack ones. Eh, Walt will be a good Special Attack hotspot before this
battle, as all he will have is 2 Magmar.


Location: Route 15
Trainer: Teacher Hillary
Pokémon giving EVs in Special Attack: Sunflora (2)
Pokémon giving EVs in Speed: Ambipom (2)
Levels: 55
Rematchable During: Thursday Night
Comment: Pretty basic hotspot.


Location: Route 26
Trainer: Ace Trainer Jamie
Pokémon giving EVs in Special Attack: Ampharos (3)
Pokémon giving EVs in Speed: Rapidash (2)
Levels: 56 and 59
Rematchable During: Friday Daytime
Comment: She's good because from the start of you rematching her, these will be
the Pokémon she will have.


-----------------------------
| Defense + Special Defense |
-----------------------------

Mostly for Tanks / Defensive-sided Pokémon.

Location: Shining Lighthouse
Trainer: Sailor Huey
Pokémon giving EVs in Defense: Poliwrath (3)
Pokémon giving EVs in Special Defense: Politoed (3)
Levels: 48 and 52
Rematchable During: Wednesday Night
Comment: Pretty basic, but still good.






========================================
V. FAQ [evfaq]
========================================

Due to popular demand. Lol.


Q1: EVs? What the heck are those?
A1: EVs stand for Effort Values, which are values that help raise the stats of
Pokémon. For a more in-depth answer, please check section 3.1.


Q2: Cool! But, how do you get them?
A2: Everytime you get experience from a Pokémon, you get the EVs that
correspond to them. So, you get them during wild Pokémon encouters and trainer
battles apart from WiFi and Battle Frontier.

This also means that any Pokémon that encounters the battle will get the EV
points even if it is switched out, and any Pokémon holding the EXP share will
get the same amount of EVs as the Pokémon who defeated it.


Q3: So when can you start EV training?
A3: As soon as you get your Pokémon (either through breeding or catching it in
the wild), it will have 0 EVs, then you can proceed to EV training it.


Q4: I gave my Pokémon [high number] EVs in [stat], but it only got +[low
number] boost when it levelled up! What's wrong?
A4: It's perfectly normal. All the stat bonuses EVs give will all be obtained
once your Pokémon reaches Level 100. So the +63 per stat will be divided among
the stat boosts it gets per level.


Q5: How can you check if you've completed your EV training / have all 510
Effort Points used up?
A5: There's a lady in a house in Blackthorn City who gives you an Effort
Ribbononce your Pokémon has used up all 510 IVs. This is a great way to check,
and it's one extra ribbon on your Pokémon, too.


Q6: Morning? Daytime? Nighttime? Exactly what time are they?
A6: As taken from Section IV:

---------------------------------------------------------
| Time || In 12-Hour Format || In 24-Hour Format |
---------------------------------------------------------
| Morning || 4:00AM - 9:59AM || 4:00 - 9:59 |
---------------------------------------------------------
| Daytime || 10:00AM - 7:59PM || 10:00 - 19:59 |
---------------------------------------------------------
| Night || 8:00PM - 3:59AM || 20:00 - 3:59 |
---------------------------------------------------------



Q7: If I put a Pokémon with a Power Anklet and another with Exp. share, and I
let the Pokémon with a Power Anklet battle, does the Pokémon with Exp.
share get the EV bonuses from both the Pokémon and the Power Anklet?
A7: No, it only gets the EV bonuses of the Pokémon. Only the holder of the
Power Items and Macho Brace (as well as the one infected with Pokerus) will
receive the bonus of the respective item (and virus).


Q8: If traded Pokémon get more EXP, do they get more EVs?
A8: No, they get the same amount of EVs as Pokémon caught in your cartridge.


Q9: Is it better to start EV training in a lower level or a higher level?
A9: Either, really. As long as the Pokémon doesn't have EVs yet (or you've
taken them away should they already have them through the berries), whichever
level you start, and as long as you finish EV training, you will receive all
the bonuses gradually until your Pokémon reaches Level 100.


Q10: Is it better to start EV training pre-National Dex or post-National Dex?
A10: Easily, Post-National Dex, so that everything will be available.


Q11: Are EVs on a "first come, first serve" basis? Can they ever be replaced?
A11: Yes, they come on a first come, first serve basis indeed. But it doesn't
mean that they cannot be replaced - several EV reducing berries mentioned in
section 3.3 can be used to somewhat "replace" them.


Q12: If I attach a Power Item to a Pokémon, but it battles a Pokémon that
gives a different set of EVs, will it still receive the bonus of that Power
Item? For example, I hold the Power Bracer that gives 4 Attack EVs and I
defeat a Roselia that gives 2 Special Attack EVs. What EVs will I get?
A12: You will get the Power Item bonus along with the Pokémon bonus. They
stack up.


Q13: Is there any way to know how many EVs a Pokémon has?
A13: No, there isn't any way to know specifically other than manually tallying
them. The closest way I could think of is the Ribbon Lady in Blackthorn, who
gives you a ribbon if you've already maxed out your EVs [which means you have
510 EVs already].


Q14: Is it possible to EV train a Level 100 Pokémon?
A14: A lot of people cleared this up for me - yes, you can. You can EV train a
Level 100 Pokémon normally, then deposit it into a PC box. When you withdraw
it, all the changes will have taken effect.


Q15: I found a Wild Pokémon / Trainer Hotspot that you didn't list down!
A15: Then kindly email them to me at the email address in the "Conclusion"
part. It would be of great help to make this FAQ as complete and concise
as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I didn't write a word of this so don't go saying i did xD i just copy and paste it on to here for you guys

But I will tell you this the Pokémon that is listed in the attack speed, etc. doesnt have to be in that area just as long they are that speceis of Pokémon. if you know for a fact were some are that is higher then the ones they listed here go for it Wink

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:45 am

I never can be bothered to EV.
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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:50 am

well this is for the ones that does. xD

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:52 am

Also Its very very long xD
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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:52 am

Oh the beutey of EV training~
I got Heatran's speed to go up by 52 in one level!
Also, a good place for Speed EV training is slowpoke well (irony right?). So many Zubats.
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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:54 am

Poison Venom wrote:
Also Its very very long xD

lol ikr. haha i had read this all xD in one nite xD

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 7:58 am

KeronForce wrote:
Oh the beutey of EV training~
I got Heatran's speed to go up by 52 in one level!
Also, a good place for Speed EV training is slowpoke well (irony right?). So many Zubats.

lol i go to an area on Route 47. that is as a lot of ratcate, rattac, spearow and fearow (however you spell the rats name) xD

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 8:00 am

xD
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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 8:50 am

LOL. Holy, thats a lot!

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 8:52 am

lol ikr xD good studying Razz

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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 9:09 am

Haha.
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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 10:05 am


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PostSubject: Re: EV Training in HG/SS   Thu Jul 22, 2010 1:09 pm

xD
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 12:58 pm

Cool little guide.
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 1:12 pm

I agree.
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 1:18 pm

Lol, to post here i got to be scrolling down with the mouse wheel a lot XD

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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 1:41 pm

haha

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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 2:14 pm

Thanks for the information , very very long Smile
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 2:29 pm

Hey, at least it was helpful
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 6:05 pm

Yep.I agree with you
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PostSubject: Re: EV Training in HG/SS   Fri Jul 23, 2010 6:13 pm

Thanks for the info. I just gained 10 atack in 1 level cause of it x3
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PostSubject: Re: EV Training in HG/SS   Sun Jul 25, 2010 12:06 pm

Yayz, Angels favourite, Copy and Paste.

@Reece "A Little tutorial"

eh, no XD Its not.

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PostSubject: Re: EV Training in HG/SS   Mon Aug 09, 2010 4:54 pm

LOL. It was looooong

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